VRayMtl, the standard V-Ray Material, gets new translucency modes based on VRayScatterVolume, the software’s brute force unbiased subsurface scattering system. Materials: better translucency in VRayMtl, automatic conversion of 3ds Max’s Physical Material In addition, it is now possible to render multiple dome lights, then adjust their contributions to a render inside the VFB via Light Mix, the new relighting system introduced in V-Ray 5. The VFB now supports masks, making it possible to use any of V-Ray’s masking render elements, including Cryptomatte and Multimatte, to fine-tune composites. Update 1 builds on the reworking of the V-Ray Frame Buffer in V-Ray 5 itself, which made it possible to do layer-based compositing and relighting directly inside the software. Support for masks when compositing within the V-Ray Frame Buffer The update also integrates the software with Chaos Cosmos, Chaos’s new library of architectural assets. Other changes include support for multiple additive dome lights, better handling of translucency, progressive rendering of caustics, and automatic conversion of 3ds Max’s Physical Material. Chaos Group – now simply ‘Chaos’, following a change of branding – has released V-Ray 5 for 3ds Max Update 1, the latest update to the production renderer, adding support for masks in the V-Ray Frame Buffer.
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